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Wiesi
a fox is a fox

Age 86, Male

fox

fox-hole

Joined on 11/10/04

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Wiesi's News

Posted by Wiesi - June 12th, 2023


In the last few months I've been working on a small side project in which a little duck has to assert itself in the graffiti cosmos of New York. Although it's been several decades since I last sprayed myself, I miss graffiti every day and so I thought making a game about it would be a therapeutic approach. And in a perfect world, of course, you're a little duck. Unfortunately I'm in the hospital at the moment, which is why I rarely get to work on this project any further, so I wanted to show at least a preview:



And finally, here's a little Maus horse made by a fan from Kansas City:


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She also modeled many more characters from the Mausland games which I will post next time!


45

Posted by Wiesi - January 7th, 2023


Dear diary,


tonight (it's almost 9 pm here in Hamburg) I did a handicraft evening to create a storage holder for my beloved alcohol markers so that I can immediately access the right pen.


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12

Posted by Wiesi - January 2nd, 2022


Happy New Year dear cat friends!


After a rather unpleasant year in 2021, I hope that 2022 will be a little friendlier. I spent the Christmas vacation continuing to work on Castle Cat 5. After the first level on the plane, our cat will visit downtown Bangkok. I've always been a big fan of Thailand and have already traveled there three times, so I tried to draw everything as authentically as possible. It is, so to speak, a love letter to one of the most chaotic and adventurous cities I have come to know. So far the Downtown Level is still very rough and there are still enemies missing and you can't visit any shops etc. But it will all come in 2022, so it will be an exciting year! I recorded a video that shows the current status.


Did I mention that I always dream of trampolines?




30

Posted by Wiesi - November 8th, 2021


Hi guys,


some time ago I posted a preview video of the new Castle Cat 5 game I'm working on. If you haven't seen it, just click here to catch up on it. In any case, I now have a new small excerpt from the first level, in which Castle Cat is still in the plane that just landed in Bangkok. And you won't believe it, Castle Cat surprisingly meets a SHARK !!! ...And flushes himself down a toilet.



Anyway, I hope you guys are fine, I'm horrible, but keep trying. Hope to see you very soon, best regards!


-Wiesi


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28

Posted by Wiesi - July 20th, 2021


Hi folks, I've been working on a new Castle Cat part for the past few months.


In the fifth part, Castle Cat travels to Bangkok, Thailand, to do a sightseeing tour. The first level is arriving by plane.


The sound has become a bit quiet in the video, so I advise turning the volume up fully.




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40

Posted by Wiesi - August 20th, 2015


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Posted by Wiesi - July 1st, 2015


 


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Posted by Wiesi - January 8th, 2015


Yo yo! Currently working on this little game which comes for web and mobile:

 

 

Also, "Los Angeles Shark" is in the making too!

 

Stay tuned! :)


Posted by Wiesi - March 30th, 2014


Hi there,

besides Super Frisco Frenzy I released a game for Android called 'Candy Volcano Tycoon'.

It's a little game about harvesting and selling the fruits of the mysterious Candy Volcano. With the earned money you buy land and build real estates all over the island.

Since the game is made in Adobe Air (my first serious attempt in AS3), it doesn't run very stable on old devices, but if you've got something like, let's say, a Nexus 7 or a Samsung S3, it should run fine.

It's free of charge and you can download it here.

Or if you're too lazy to play yourself, you can also watch this gameplay video I made:

 

 


Posted by Wiesi - July 14th, 2013


Hi everybody,

Since it's been a long time that I haven't submitted or posted anything I thought it was about time to say something. About a half a year ago someone wrote a comment that I should make a shark game with multiple time periods, like where you would swim through the wild west and prehistoric periods and so on. If the shark collects enough points, a wormhole opens and he can jump into the next Level. I found that idea interesting and gave it a try. Now I kind of regret that decision. I think I worked 6 months straight on that game and somehow it just doesn't come to an end. It's beyond me how some people create whole console games on their own.
Well, current plan is to split the game up into many parts, which i would release one after another. Like "Time Shark: Episode 1" and so on.
However, I made some video footage of the levels I worked on so far: